AI Insights · Timothy · October 2021
Top 5 NFT Games on iOS in Colombia: Q3 2021 Performance
An overview of the top 5 NFT games on iOS in Colombia for Q3 2021, including weekly downloads, revenue, and active user trends.
In Q3 2021, the top 5 NFT games on the iOS platform in Colombia demonstrated varying performance metrics in terms of weekly downloads, revenue, and active users. Here’s a detailed breakdown of their performance:
IMVU: 3D Avatar Creator & Chat
Weekly Revenue: The game saw a fluctuating revenue trend, beginning with around $174 in late June and experiencing a dip to $63 in mid-July. However, it rebounded to approximately $210 by the end of September.
Weekly Downloads: Downloads started at 164 in late June, peaked at 240 in mid-July, and ended the quarter with 191 downloads in the last week of September.
Weekly Active Users: Active users remained relatively stable, starting at around 3.6K and maintaining a consistent level throughout the quarter, ending with about 3.5K users.
MIR4
Weekly Revenue: Released in late August, MIR4 showed a promising start with revenue reaching $610 in the second week of September. However, it saw a decline to $82 by the end of the month.
Weekly Downloads: Downloads began at 43 in the release week, peaked at 266 by the end of August, and maintained a steady presence with 234 downloads in the last week of September.
Weekly Active Users: Active users grew significantly from 37 in the release week to 428 by the end of September, indicating a strong user engagement.
Highrise: Avatar, Chat & Games
Weekly Revenue: Revenue showed a mixed trend, starting at $125 in late June, peaking at $227 in early August, and dropping to $39 by the end of September.
Weekly Downloads: Downloads were modest, starting at 27 in late June, peaking at 99 in mid-September, and slightly dropping to 94 by the end of the quarter.
Weekly Active Users: Active users increased from 80 in late June to 153 by the end of September, showing a steady growth in user engagement.
Habbo - Virtual World
Weekly Revenue: Revenue started at $18 in late June, saw a peak of $84 in early August, and concluded the quarter with $47 in the last week of September.
Weekly Downloads: Downloads were relatively low but showed some peaks, starting at 12 in late June and reaching 85 in mid-September, before settling at 70 by the end of the quarter.
Weekly Active Users: Active users displayed a steady increase from 200 in late June to 261 by the end of September.
Granny's House
Weekly Downloads: Downloads were low, starting at 8 in late June, peaking at 62 in mid-August, and ending with 12 in the last week of September.
Weekly Active Users: Active users saw sporadic engagement, with peaks like 44 in mid-August and 32 by mid-September.
These insights are based on data from Sensor Tower, and more detailed analysis can be found on their platform. The performance of these top NFT games highlights the dynamic nature of user engagement and revenue generation in the Colombian iOS market for Q3 2021.